— PROJECT NAME
Creepex (Creepy Experience)
From Jan '17
This game let the user experience a creepy story, through a hard-coded, and interactive chat.
My job was to make sure it all feels real and users have a nice immersive experience.
This app now has ~100K downloads.
Our targeted audience were the fantasy junkies; people with good imagination ~teenagers mostly.
On contrary, the app's stats told that the young-adults(18-25) were just 27% of our audience, millennials(25-34) were 33%, and the rest 40% was distributed in 35-65+ age groups 🤷♂️
This game can be completed in 20 minutes but there is always a demand for more stories and more personalization.
We have some thoughts on the concept of a story-store which will sell different stories/chats/experiences to the users. It will be an open market for creativity to create and sell their stories.
Creepex has taught me the scale of things, the number of people we can impact via a small and simple application. It has connected 90K+ people from 175+ countries. It's still adding 20 new users everyday.